@cartamundigames – Instagram giveaway – terms and conditions for Cartamundi kauft United States Playing Card Company · Verstärkung im Key Account. This corresponds to the French word for "two", deux, which in turn came from the Latin duos and duo. On the introduction of playing cards into the German. Card games and card-playing Terms Learn with flashcards, games, and more — for free.
Cardistry Playing CardsMany translated example sentences containing "playing cards" – German-English dictionary and search engine for German translations. Museum number: , Description: complete pack of 20 playing-cards: "Das Richterspiel oder Wer ist der Dieb" Hand-coloured etching. Backs plain. Not only in terms of material, so that the cards slide through your fingers smoothly, but in terms of design as well: the deck needs to catch everyone's attention.
Playing Cards Terms Origin and spread VideoUnderstanding Playing Cards Scheible, Vol. Views Read Edit View history. The word Daus Spacedout a description of the two pips on a die has been in use since the 12th century.
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Playing Cards Terms. - Main navigationBicycle Neon Orange Bump. This corresponds to the French word for "two", deux, which in turn came from the Latin duos and duo. On the introduction of playing cards into the German. Card games and card-playing Terms Learn with flashcards, games, and more — for free. Card game Definition: A card game is a game that is played using a set of playing cards. | Bedeutung, Aussprache, Übersetzungen und Beispiele. Many translated example sentences containing "playing cards" – German-English dictionary and search engine for German translations.
A shiny metallic material applied to the surface of a playing card or tuck box, usually by a process of hot or cold foil stamping.
Hot foil stamping. The older method of printing metallic foil contrasted with "cold foil" , where a heated die is used to stamp metallic foil onto a playing card at high temperatures.
Extra card that comes with a 52 card deck, and used in some games as a wild card or the highest trump.
The Jack of a suit. A deck that has secret marks integrated into the artwork on the back of the cards, often enabling the suit and rank of the card to be identified.
Metallic ink. A liquid ink containing metallic particles which reflect light, usually creating a less intense effect than metallic foil Numerals.
Number cards, as opposed to courts, also called "pip cards" or "spot cards". The Jack of Spades, Jack of Hearts, and King of Diamonds.
A back design that isn't symmetrical, enabling cards rotated degrees to be easily identified. A deck of playing cards, usually 52 cards plus two Jokers.
Another term for playing cards, originating from when the front and back of a card were literally pasted together.
Picture cards. Also called "court cards" or "face cards". The large suit symbols on a card Spade, Club, Heart, or Diamond Pip value. The numerical value of a card.
A standard size playing card with a width of 2. The ordinal position number value of a card in a suit, e.
This is sometimes also called "denomination". The sticker used to seal a box of playing cards; a practice which originated with tax stamps.
An unembossed surface. Card-stock that bends easily. English term for the French suit " pique ", corresponding to batons Italian , clubs Spanish , escutcheons Swiss , and leaves German.
Spot card. Any card from 2 through 10, also called "pip cards", as opposed to "court cards". Spot UV : A secondary printing process which adds a clear gloss coating to selected parts of a card or tuck box in order to add sheen and texture.
The type of paper used for the manufacturing of a playing card. Suicide King. King of Hearts, so named due to the traditional orientation of the sword he usually holds.
A card with three pips. Short form for "tuck box", which is the box or case containing the deck. Card Handling Terms Many of these terms relate to handling a deck of playing cards, and some of them are especially important for those who do card magic.
Biddle Grip. Taking a deck out of Mechanics Grip by grasping the top and bottom edges, holding it with your thumb on one edge and your index finger on the other edge.
Also called "End Grip", this is the most common way to hold a deck along with the "Mechanics Grip". A classy flourish where two interwoven halves of a deck spring together.
Reveal and then bury a card. Place a card at the bottom of the deck, or in the middle of the deck so it can't be easily located Cut.
Divide the deck into two packets, and reverse their order. Pass out cards to the other players.
In card games this is usually done from a face-down pack, in clockwise order starting with the player on the dealer's left. Dealers Grip. See under "Mechanics Grip".
Others contented themselves with charging a tax on manufacture. The elaborate design of the ace of spades in British decks of cards recalls the now defunct 18th-century convention of applying the tax authorization stamp to this particular card see Stamp Act.
Despite advances in printing and manufacture and the never-diminishing popularity of games, playing-card manufacture remains a highly specialized and competitive market.
In the 20th century many traditional suppliers went out of business or were absorbed into larger companies. The most successful and universally recognized deck of cards is that based on a complement of 52, divided into four suits, each containing 13 ranks, so that each card is uniquely identifiable by suit and rank.
The suitmarks of the international, or standard, deck indicate two black and two red suits—namely spades, clubs, hearts, and diamonds. In most Western card games, the numeral 1 is designated ace and marked A accordingly.
In games based on the superiority of one rank over another, such as most trick-taking games, the ace counts highest, outranking even the king.
In games based on numerical value, the ace normally counts 1, as in cribbage , or 11, as an option in blackjack. While cards have often been associated with pleasure and pastimes, they have also had their share of controversy.
Certainly, there are those in history who have put playing cards to more magical uses than simply a game.
Around in Italy, some decks incorporated an extra 22 cards to create tarot games. However, in the late s, these cards moved from the gaming table into the realm of divination.
The suits of hearts, spades, clubs, and diamonds became cups, swords, wands, and pentangles respectively. Tarot cards are divided into the minor arcana the suits mentioned above and the major arcana.
The latter consists solely of picture cards — but instead of kings, queens, and jacks, there is the magician, the high priestess, the lovers, the hanged man, and death, to name but a few.
Meld: A combination of cards with scoring value, generally three or more cards in sequence in one suit or all of the same rank; also, to show or play such a combination.
Pass: A spoken declaration not to make a bid; in Hearts, three hidden cards exchanged among the players. Tableau: In solitaire, the layout of cards on the playing surface, not including the foundations.
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