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Hand Play About This Game VideoI used 1 hand to play ranked in COD Mobile and what happened was INSANE... (CHALLENGE)
The players' "foot" stacks are placed face down around the stock and discard piles - the players are not allowed to look at them until they have played all the cards in their hands.
Each player picks up their "hand" stack, and play begins with the player to the left of the one who dealt the hands. After the end of the play, the turn to deal passes to the left.
A complete game consists of four deals. The aim is to get rid of cards from your hand, and then from your foot, by melding them.
A meld is a set of from three to seven cards of equal rank placed face up on the table. A meld cannot have fewer than three cards or more than seven.
Melds belong to a partnership, not to an individual player. After a meld of three or more cards has been started, either player of the partnership can add further cards to it until there are seven.
You can make a meld of cards of any rank from A, K, Q, Threes have special uses and cannot be melded in the normal way.
Twos and jokers are "wild cards" and can be used as substitutes in melds, as long as there at least twice as many real cards of the rank of the meld as wild cards.
Thus a meld of 3, 4 or 5 cards can contain at most one wild card and a meld of 6 or 7 can contain at most two. You can also make a meld consisting entirely of wild cards - twos and jokers.
In fact you must make such a meld to be allowed to go out and win the deal. There are three types of meld:. A meld of seven cards is complete and is called a pile.
While melds are fanned out face up, complete piles are squared up and the cards placed on top shows the type - a red card for a clean pile, a black card for a dirty pile, and a joker for a wild pile or a two if it contains no joker.
Usually the complete piles of seven cards are kept in front of one member of a partnership along with red threes , while the other partner keeps the incomplete melds of three to six cards.
You score points for cards you have melded, and lose points for any cards left in your hand at the end of the play.
The play ends when someone gets rid of all the cards in their "hand" and "foot", by melding or discarding them; this is known as "going out".
In order to be allowed to go out, you must satisfy all of the following conditions:. Individual cards have values as follows.
They count for you if you have melded them, but against you if they are left in your hand or foot at the end of the play:.
There are also the following Bonus Points. Both teams score points for any complete piles they have made, in addition to the scores for the cards within the pile.
Only the team that goes out scores the bonus for going out, obviously. The red threes count plus points if they have been placed face up on the table with your melds, but minus points if not for example if you do not manage to pick up your foot before an opponent goes out, any red threes in it will score minus points.
In each deal, there is a minimum requirement for the total value of the cards making up the first meld put down by each partnership.
Red threes do not count towards this minimum; nor does the bonus for a seven card pile, so for example seven sixes count only 35 points and are not sufficient for an initial meld.
The player to the left of the person who dealt the "hands" then starts the play, and the turn to play passes clockwise around the table until someone goes out.
Each player, immediately before taking their first turn, must place any red threes they hold face up on the table and draw an equal number of cards from the stock pile to replace them.
They then proceed to draw cards for their first turn. A turn normally consists of:. If you draw a red three from the stock you should immediately place it face up on the table with your melds and draw a new card from the stock to replace it.
As an alternative to drawing two cards from the stock, you may take the top seven cards from the discard pile. If the pile contains fewer than seven cards, you may take the whole pile, but you may never take more than seven cards from the pile at one time.
In order to pick up from the discard pile you must fulfill all of the following conditions:. Sign Up! Convert Hand Browse Join Over 1,, hands uploaded!
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The game is developed every day; players' most interesting ideas are inevitably realized. For online games fans there are many levels implemented in Hand Simulator; there you can have fun with your friends.
In order to make at least one shot, you will have to work hard. In each level, both online and offline, there are tasks in the performance of which, you will receive achievements.
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